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2D Animation Training in Noida & 2D Animation Training Institute in Noida

Good news for the candidates who are interested for 2D Animation institute because one of the best and finest professional institute that is Techavera Solutions Pvt. Ltd is leader in offering 2D Animation coaching in Noida. It has involved corporate trainers for the study who are well educated and proficient in their field. There are numerous of candidates who are pursuing their curriculum for different courses with industry experts and the candidates who have completed their study in techavera are now working in MNCs and other IT firms.

The trainers have more than seven year of experiences in their related subjects and they have also been awarded for their expertise in the subject and placements by our corporate tie-ups. They are also very cooperative with their candidates and also deliver the best knowledge and practical exposure to the candidates so that they can get their dream jobs. The trainers are also well connected with HRs which helps them in providing placement to the candidates.

This programme helps the candidates to get skilled in Introduction to Maya software, Maya software Architecture, Graph Programming, Introduction to DOT DAT and DOT DML files, Partition Components, Departition Components, Database components, Translate components. The more details about the 2D Animation training in Noida has been mentioned under.

Course Content and Syllabus for 2D Animation Training in Noida

Human Anatomy (Theory)

UNIT 1

  1. Head
  2. Frontal Bone
  3. Temporal Bone
  4. Orbit Bone
  5. MALAR Bone
  6. Mandible Bone
  7. Maxilla Bone
  8. Lower Jaw Bone
  9. Mastoid Bone

UNIT 2

  1. Hand
  2. Humorous Bone
  3. Ulna Bone
  4. Radius Bone
  5. Carpals Bone
  6. Meta Carpals Bone
  7. Trachea Bone
  8. Inner Cornville Bone
  9. Outer Cornville Bone
  10. Sternum Bone

UNIT 3

  1. Leg
  2. Great Trochanter
  3. Small Trochanter
  4. Pub avis Bone
  5. Isocheim Bone
  6. Serum Bone
  7. Trivia Bone
  8. Tarsal Bone
  9. Meta Tarsal Bone
  10. Phalanges Bone
  11. Oscalcius Bone

UNIT 4

  1. Abdomen
  2. Clavicle Bone
  3. Stascapula Bone
  4. Serum
  5. Thorax Bone
  6. Twelfth rib Bone
  7. Crest of Ilium
  8. Exilic
  9. Sacrum
  10. Lumbar Vertebrae

UNIT 5

  1. Neck
  2. Atlas
  3. Axis
  4. Epiglottis
  5. Vocal Ligament
  6. Hypoid Bone
  7. Cervical Bone
  8. Vertebrae Bone

Cell Animation (Theory)

UNIT 1

  1. Digital 2D Animation orientation
  2. Basic factors affecting the illusion of motion
  3. Impact of digital techniques on the craft of film and video animation
  4. Professional animation practice and job description
  5. Prevailing file format standards and other compatibility issues
  6. History and future trends of computer animation application in the visual arts

UNIT 2

  1. 2D animation application software interface
  2. Default setting and user preferences
  3. Document setup
  4. Import and export formats
  5. Document and timeline window feature
  6. Tools and commands palettes
  7. Media selection tools and techniques
  8. Asset management features

UNIT 3

2D graphics- creation features
  1. Underlying data type
  2. Raster – vector
  3. Raster painting and/or import features
  4. Vector shapes
  5. Vector free-form and control
  6. Point placement tools
  7. Features specific to the program in use

UNIT – 4

2D graphics editing features
  1. Basic geometric transformation
  2. Boolean operations on shapes
  3. Object stroke attributes
  4. Object fill attributes
  5. Shading techniques (blends – gradients)
  6. Packaged effects (extensions – Plug-ins)
  7. Features specific to the program in use

UNIT 5

2D animation frame-sequencing features
  1. Straight ahead animation
  2. Key frames animation
  3. Motion paths
  4. Applying geometric transformations over time
  5. Intertwining options
  6. Looping and palindrome motion
  7. Features specific to the program in use

Development Body and Face Skills (Practical)

UNIT 1

Eyes
  1. Female Eyes and Male Eyes
  2. How to begin Lina Inverse’s Eye
  3. Drawing Guidelines
  4. Defining Upper Half and Lower Half
  5. Iris and Pupil
  6. Light Glares

UNIT 2

Mouth and Noses
  1. Three Basic Shapes
  2. Drawing Guidelines
  3. Curve and curvature
  4. Upper and Lower Lips
  5. Different Styles of Mouths and Noses

UNIT 3

Heads
  1. Begin by a Large Circle
  2. Drawing Guidelines chin Mark
  3. Cheek Bones and Characters
  4. 3/4th View
  5. Three Dimensional Sphere and Angle of Drawing
  6. Heads at Various Angles
  7. Male, Female, and Children Faces

UNIT 4

Facial Expressions
  1. Emotions and Parts of the Face
  2. Sad Face and Sad Face Depressed as Anger, Confused, and Ticked off – Happiness and the Extents, and Surprise of Shock

UNIT 5

Body
  1. Shape and the Placement
  2. Making a Subject Looks Natural
  3. Drawing Guidelines
  4. Drawing with the 45 Degree Placement Rule
  5. Pose and Placements
  6. Musculature Structure
  7. Various Shoulder Positions – Upper Arm, Forearm and the Hand – Refining Poses – Legs and Calves

2D Character Animation (Practical)

UNIT 1

Beginner level
  1. Introductory concepts to basic techniques in Animation
  2. Principles of Animation Production

UNIT 2

Intermediate level
  1. Introductory concepts to basic techniques in Animation
  2. Principles of Animation Production

UNIT 3

Layout and Background Painting
  1. Basic and Advanced techniques layout and Basic and Advanced techniques in BG Painting.
  2. The Student will learn everything from introductory concepts of perspective, color keys to advanced techniques in layout and Background painting.

UNIT 4

  1. Introductory concepts to basic techniques in Animation, Principles of animation Production of cleanup and in-betweens
  2. The class is geared up towards the beginner to intermediate student and is centered on Cleanup and in-betweens for 2D character animation

UNIT 5

  1. Digital Animation Course
  2. Introductory concepts of Animation
  3. Animation Production
  4. High-end Digital Production Software US ANIMATION (V5.2)
  5. The class is geared up towards the beginner to intermediate student, and is centered on Digital Production
  6. Throughout each of the 3 weeks, the student will learn everything from introductory concepts to advanced techniques in Digital Animation

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